sound cue attenuation

I was wondering if anyone knew how to restart sound after passing the falloff. in other words… say you put a sound cue in a … say a spider enemy blueprint that has a falloff at 1000 and you run the game and walk close… the sound cue starts… walk away and the cue stops… walk back and it never starts back up… I put one in a tv set blueprint because i wanted it to fade away as you walked away… i had to take it out for that problem…

I’m having the same Issue