sound cue attenuation
I was wondering if anyone knew how to restart sound after passing the falloff. in other words... say you put a sound cue in a ... say a spider enemy blueprint that has a falloff at 1000 and you run the game and walk close... the sound cue starts... walk away and the cue stops... walk back and it never starts back up..... I put one in a tv set blueprint because i wanted it to fade away as you walked away... i had to take it out for that problem..
asked Mar 30 '17 at 02:15 AM in Everything Else
I'm having the same Issue
answered Oct 03 '17 at 10:05 PM
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