Fix Projectile Overlap Triggers Immediately At Spawn

I’ve tried watching tutorials and there are multiple ways to make projectiles explode on overlap with walls and players. No matter which method, for me somehow the projectile always immediately explodes on spawn. On my FPS weapon I’ve tried moving the the Skeletal socket far away to avoid collision with the weapon but the explosion still happens in my camera’s face even though the projectile appears somewhere else. Furthermore I have tried spawning the projectile when I press an input key but it has the same explosion in my face.

I have checked the collision boxes and nothing appears over-reaching. I’m totally perplexed.

You can use the SetActorEnableCollision node (uncheck NewActorEnableCollision) in the construction script to prevent this.