Understanding UI Widgets

I want to make some User Interface in game - something simple, menu in a front of a camera, nothing special. And… I am so confused! I created a Widget and I literally can’t understand how to make something as simple as black square in specific location, not saying about more complicated things like image etc. Am I missing something?

I need some simple answer, how to obtain a square in specific position with specific dimensions.

Since you want to make UI in general, and not just this specific case, I think it would be the best if you followed a tutorial on it. There is no real use in explaining a very specific UI case, which leaves you with the UI you want, but no real knowledge about making a UI. Blueprint is also involved, and explaining where to put stuff in blueprint always leads to confusion. I think it your time would be better spend on a tutorial.

As the pulp_user say, you should listen to tutorial, but I’ll give you a cue. It seem to be a widgetComponent, you need to choose another anchor or fill or the space inside the widget bp to make it appear like your want.

have a good day.