Problem developing for Cardboard

Hi!

I’ m trying to develop a Google Cardboard project with UE 4.14 with my Android 4.2 phone.

I’ m using a very basic default scene, I have it exported correctly and here where problems begin.
When I try to install it correctly (following the same path I’ve used with some archi-viz app I’ve already created) ,seems like my phone doesn’ t recognize it. (I’ ve already tried with the arm7 version too).

I guess it’s some sort of problem based on the Android’s version, but I have no idea how to export it correctly.

Many thanks in advance to everybody!

It’s the min android SDK setting you are using. Android 4.2 is pretty old and it’s API level is 17: Android 4.2 APIs  |  Android Developers

Therefore you need to set your min SDK level to 17 for it to be able to install on your phone however that version is not supported by the GoogleVR plugin.

As per this thread: Fails to package GoogleVR for Android 4.x - Mobile - Unreal Engine Forums
it appears you need at least android 21 (lollipop 5.0+) to get it to compile properly.