How would I open a level and set a character location in the same BP?
I am still pretty new to using blueprints in unreal. The scenario is I have a level select widget and some of the locations I would like to go to are in the same level. So far the only way I can think of in the blueprint I have is to reopen the level and and change the players location. However the blueprint seems to stop after the open level function. Is there a way I can have the action continue after the level is loaded with out having the blueprint inside the level blueprint?
asked Mar 30 '17 at 12:42 PM in Blueprint Scripting
It's not a good idea to add some gameplay code to a widget.
You can simply add a PlayerStart actor to your map and your character will automatically spawn here. GameMode has some functions that you can override to choose the correct PlayerStart if you have more than one.
Also there is a blueprint for the map :
You can add a
answered Mar 30 '17 at 01:00 PM
You can add SetActorLocation node to a custom event in your player character or player controller blueprint and just cast from the widget to character or player controller and call event which will fire SetActorLocation. You can also transfer variables such as vector with location to custom event.
answered Mar 30 '17 at 01:37 PM
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