Apex ClothingTool to Unreal Engine 4.15

Hello there !

I’m trying to import a flag created with Blender into UE 4 but having problems with the physics.

I’ve created an Apx File with the ClothingTool from Nvidia and I obtained this :

Then I’ve saved my asset and tried to import it into Unreal.

In UE 4 editor, without physics properties :

When I apply the Apx properties :

I don’t understand what’s happened. Can you help me ?

My files are available here : Dropbox - Pb Unreal Apex - Simplify your life

Thank you !

Hey NPOce,

Can you send me the source blend file? It’ll be easier to help with that instead of just the fbx and apx

Hi NPOce,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.