How to improve indoor lighting
I'm working on a simple game right now, and I've been thinking it could use a bit of work in terms of lighting. Currently, it looks like this: ]
I'm currently using High scalability settings, though I could use Epic and Cinematic. I'm just trying to keep it playable once online. There are also no windows or doors in the level, and the lighting is basically all spot lights. What are some ways I could improve the lighting / graphics without making it go below 60 FPS (I'm running this at a range of 65 - 100 FPS right now)?
asked Mar 30 '17 at 03:22 PM in Rendering
Add sky light without bounce to create some ambient lighting. Intensity should be low and you can pick cubemap for it. Then add lot's of static lights and use lightmaps if you want to have good FPS.
answered Mar 30 '17 at 04:32 PM
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