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Nav link bug - not nav link proxy

Hello

I think this is bug. When placing Nav Link (not Nav Link Proxy) inside blueprint, under parent (main) mesh - for example floor or room, changing nav link origin not working. No matter where Nav Link is moved from blueprint parent mesh origin, it working always with parent origin only. This making design much harder.

Product Version: UE 4.15
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asked Mar 30 '17 at 04:31 PM in Bug Reports

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Vaheva
1.3k 24 26 50

avatar image Sean L ♦♦ STAFF Apr 05 '17 at 05:35 PM

Hey Vaheva,

Could you provide a screenshot of your blueprint so I can see what you're referring to, exactly? It would help to have an example that I can look at for reference.

Thanks

avatar image Vaheva Apr 05 '17 at 06:40 PM

Hello @Sean Flint. Sure, here screens:

This is NavLink location (selected). I think, any settings should refer to this location.

alt text

Like a settings for offset - I need x 100 and y 100, and now I have to translate it depending on bp pivot center

alt text

Final result is like this:

alt text

This is correct, but it need NavLink X and Y translation from parent mesh/bp pivot

Bp pivot is here (selected): alt text

Without NavLink translation, what need more work and is error forming way, navigation will be broken.

Thank you.

navlink1.png (144.5 kB)
settings.png (11.0 kB)
effect.png (292.2 kB)
bp_pivot.png (337.0 kB)
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1 answer: sort voted first

After speaking with our developers, the Nav Link component's transform is currently ignored. As a result, I've entered a bug report, which you can track using the link below:

https://issues.unrealengine.com/issue/UE-43688

Thanks for your report.

Have a great day

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answered Apr 05 '17 at 06:23 PM

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Sean L ♦♦ STAFF
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avatar image Vaheva Apr 05 '17 at 06:43 PM

Thank you, I posted screens when you answered this, solved! :)

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