Can't get Event Hit to work, help!
I've been trying to figure this out for the past couple of hours and I'm starting to turn a bit crazy. How can I make sure that when my object (in this case a tomato) hits a wall, the game will detect this? I'm using a print string to test this, so far no luck.
Eventually my end goal is to have the tomato hit the wall, disappear and spawn a particle and decal at the hit location. But if I can't figure out how to get Event Hit to work, all of this won't be happening...
I tried using Overlap events, of which the result was that it was kinda working except that the detection (so the print string) already started when the player lets go of the tomato instead of the tomato hitting the wall. Also according to the tooltip, I should be using the Event Hit node for my goals.
I even tried using trigger volumes, but also no results...
Here are some screenshots:
Someone please help me out!
Thanks in advance :)
asked Mar 30 '17 at 04:58 PM in Blueprint Scripting
I'm not sure where you are checking hit events, this is unclear. Simple way below:
This will create effect in any place where tomato hits, how long this place have collision enable - wall or actor. After effect, tomato will be destroyed. You can add before destroy decal, other effects etc.
answered Mar 31 '17 at 02:32 AM
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