Currently it seems that whenever I compile and save a blueprint class, the ‘Is Data Only’ setting is Automatically set to True, leaving me only with Compile and Save buttons on the toolbar when I reopen the Class.
Is there something I am missing? I’m quite new to this.
A Blueprint will be saved as Data-Only if it doesn’t contain any content. If you notice at the top of a Data-Only blueprint, you’ll see the Open Full Blueprint Editor option and you can use that to gain access to the Event Graph where you can begin placing your nodes.
So in reading I have heard of such Open Full Blueprint Editor option, but I have yet to find it. Here is a screen cap of a blueprint ‘Enemy’ I re-opened. Does this look right?