UBT: How to modify UEBuildTarget in project?
Hi, I'm trying to modify some parameters of the UEBuildTarget.GlobalCompileEnvironment, specifically UEBuildTarget.GlobalCompileEnvironment.Config.bEnableUndefinedIdentifierWarnings so I can hide some warnings in my project originating from the boost library. Is there a way to change the settings in this class without modifying engine source?
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