Save/checkpoint system for player character and objects

So I’ve been trying to make this checkpoint system where, when you reach a certain point in the map, you activate a checkpoint so if you fall again, you now spawn in that new location. I didn’t expect it to be so complicated but with some tutorials i was able to make that with a regular blueprint and a save blueprint. My problem is that in the level, i have set up a blueprint with a falling platform (destructible object with trigger box that takes damage when overlapped and falls down after a short delay)

The save system that i have setup saves the player’s and the falling platform’s location, and when the player falls off, it loads that save.

Like i previously said, only my character’s location is saved, the platforms are gone when i reload, I would really appreciate if anybody could help me with this because I am currently stuck. (I will provide more screenshots in a zip because i cant upload more than 5 attachments) I used this tutorial as a base, but the blueprint that i have is a bit different as you’ll see. Unreal Engine 4 Tutorial : Saving multiple locations/Items - YouTube . I am welcome to new suggestions if you have another way achieve what i am looking for but i’d prefer to stick to this one since it is already mostly done. Thanks!! [link text][5] <—screenshots