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Outputting different images to each eye in VR

I'm curious if there is a way to change the material of an object depending on which eye display it's outputting to. For example, a cube looks red to the left display but looks green to the right display.

Yes, I'm aware this could make the player sick. I just want to test it out personally to see what it's like.

Product Version: UE 4.15
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asked Mar 30 '17 at 10:19 PM in VR

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anosmicAnimator
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Maybe using ScreenPosition like in this thread would work for what you need?

https://answers.unrealengine.com/questions/508493/stereoscopic-material-in-413.html

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answered Mar 31 '17 at 08:13 PM

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gelliott
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avatar image anosmicAnimator Mar 31 '17 at 09:26 PM

This should work perfectly. Thank you!

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