Unreal Engine 4 keeps crashing

Log file open, 03/30/17 23:59:50
LogInit:Display: Running engine for game: FPS
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1104535642) SRandInit(1104535642).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.055058
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3348071
LogInit: Engine Version: 4.15.1-3348071+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Mar 15 2017 16:52:47
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.03.30-22.59.51:752][ 0]LogInit: Selected Device Profile: [Windows]
[2017.03.30-22.59.51:752][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.03.30-22.59.51:799][ 0]LogInit: Computer: ADRIAN
[2017.03.30-22.59.51:799][ 0]LogInit: User: adrian
[2017.03.30-22.59.51:799][ 0]LogInit: CPU Page size=65536, Cores=2
[2017.03.30-22.59.51:799][ 0]LogInit: High frequency timer resolution =3.604943 MHz
[2017.03.30-22.59.51:799][ 0]LogMemory: Memory total: Physical=5.9GB (6GB approx)
[2017.03.30-22.59.51:799][ 0]LogMemory: Platform Memory Stats for Windows
[2017.03.30-22.59.51:799][ 0]LogMemory: Process Physical Memory: 261.94 MB used, 261.94 MB peak
[2017.03.30-22.59.51:799][ 0]LogMemory: Process Virtual Memory: 261.99 MB used, 261.99 MB peak
[2017.03.30-22.59.51:799][ 0]LogMemory: Physical Memory: 3876.10 MB used, 2137.39 MB free, 6013.48 MB total
[2017.03.30-22.59.51:799][ 0]LogMemory: Virtual Memory: 625.27 MB used, 2137.39 MB free, 134217728.00 MB total
[2017.03.30-22.59.51:861][ 0]LogTextLocalizationManager: No specific translations for (‘en-GB’) exist, so (‘en’) translations will be used.
[2017.03.30-22.59.52:422][ 0]LogD3D11RHI: D3D11 adapters:
[2017.03.30-22.59.52:466][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GT 610’ (Feature Level 11_0)
[2017.03.30-22.59.52:466][ 0]LogD3D11RHI: 973/0/3006 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.03.30-22.59.52:502][ 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4400’ (Feature Level 11_0)
[2017.03.30-22.59.52:502][ 0]LogD3D11RHI: 32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2017.03.30-22.59.52:503][ 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.03.30-22.59.52:503][ 0]LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.03.30-22.59.52:503][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.03.30-22.59.52:506][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.03.30-22.59.52:506][ 0]LogD3D11RHI: GPU DeviceId: 0x104a (for the marketing name, search the web for “GPU Device Id”)
[2017.03.30-22.59.52:506][ 0]LogWindows: EnumDisplayDevices:
[2017.03.30-22.59.52:506][ 0]LogWindows: 0. ‘NVIDIA GeForce GT 610’ (P:1 D:1)
[2017.03.30-22.59.52:506][ 0]LogWindows: 1. ‘NVIDIA GeForce GT 610’ (P:0 D:0)
[2017.03.30-22.59.52:506][ 0]LogWindows: 2. ‘Intel(R) HD Graphics 4400’ (P:0 D:1)
[2017.03.30-22.59.52:506][ 0]LogWindows: 3. ‘Intel(R) HD Graphics 4400’ (P:0 D:0)
[2017.03.30-22.59.52:506][ 0]LogWindows: 4. ‘Intel(R) HD Graphics 4400’ (P:0 D:0)
[2017.03.30-22.59.52:506][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:2
[2017.03.30-22.59.52:506][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 610
[2017.03.30-22.59.52:506][ 0]LogD3D11RHI: Driver Version: 378.78 (internal:21.21.13.7878, unified:378.78)
[2017.03.30-22.59.52:506][ 0]LogD3D11RHI: Driver Date: 2-23-2017
[2017.03.30-22.59.52:506][ 0]LogRHI: Texture pool is 681 MB (70% of 973 MB)
[2017.03.30-22.59.52:515][ 0]LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2017.03.30-22.59.52:515][ 0]LogD3D11RHI: Async texture creation enabled
[2017.03.30-22.59.52:532][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.03.30-22.59.52:580][ 0]LogShaderCompilers: Guid format shader working directory is -67 characters bigger than the processId version (…/…/…/…/…/…/Users/adrian/Desktop/Folders/Game Making/Game Production/Unreal 4/Projects/FPS/Wolfermus FPS/FPS/Intermediate/Shaders/WorkingDirectory/7384/).
[2017.03.30-22.59.52:580][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/adrian/AppData/Local/Temp/UnrealShaderWorkingDir/15A230E94EF134E93FDE8DA31B5D1405/’.
[2017.03.30-22.59.52:580][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.03.30-22.59.53:600][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.03.30-22.59.53:642][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.03.30-22.59.53:683][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.03.30-22.59.53:726][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.03.30-22.59.53:768][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.03.30-22.59.53:813][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.03.30-22.59.53:856][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.03.30-22.59.53:898][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.03.30-22.59.53:930][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.03.30-22.59.53:972][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.03.30-22.59.54:016][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.03.30-22.59.54:058][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.03.30-22.59.54:101][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.03.30-22.59.54:142][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.03.30-22.59.54:183][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.03.30-22.59.54:264][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.03.30-22.59.54:264][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.03.30-22.59.54:290][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.03.30-22.59.54:371][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.03.30-22.59.54:400][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.03.30-22.59.54:440][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.03.30-22.59.54:480][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.03.30-22.59.54:521][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.03.30-22.59.54:562][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.03.30-22.59.54:562][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.03.30-22.59.54:876][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.03.30-22.59.54:924][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 50MB C:/Users/adrian/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.03.30-22.59.54:924][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/adrian/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
[2017.03.30-22.59.54:924][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/adrian/Desktop/Folders/Game Making/Game Production/Unreal 4/Projects/FPS/Wolfermus FPS/FPS/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.03.30-22.59.54:924][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.03.30-22.59.54:924][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/adrian/Desktop/Folders/Game Making/Game Production/Unreal 4/Projects/FPS/Wolfermus FPS/FPS/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.03.30-22.59.54:924][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.03.30-22.59.54:942][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.03.30-22.59.54:954][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/adrian/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.03.30-22.59.54:962][ 0]LogSlate: Using Freetype 2.6.0
[2017.03.30-22.59.54:963][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.30-22.59.54:963][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.30-22.59.55:274][ 0]LogInit: Selected Device Profile: [Windows]
[2017.03.30-22.59.55:277][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.03.30-22.59.55:441][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.03.30-22.59.55:470][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.03.30-22.59.55:501][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.03.30-22.59.55:501][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.03.30-22.59.55:501][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.03.30-22.59.56:045][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: fps, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 227962739
[2017.03.30-22.59.56:086][ 0]LogAssetRegistry: FAssetRegistry took 0.0216 seconds to start up
[2017.03.30-22.59.56:199][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.094225 seconds
[2017.03.30-22.59.56:204][ 0]LogUObjectArray: 32493 objects as part of root set at end of initial load.
[2017.03.30-22.59.56:204][ 0]LogUObjectAllocator: 7077024 out of 0 bytes used by permanent object pool.
[2017.03.30-22.59.56:204][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.03.30-22.59.56:252][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.03.30-22.59.57:412][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.03.30-22.59.57:446][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.03.30-22.59.57:897][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.03.30-22.59.58:177][ 0]SourceControl: Info Source control is disabled
[2017.03.30-22.59.58:178][ 0]SourceControl: Info Source control is disabled
[2017.03.30-22.59.58:208][ 0]SourceControl: Info Source control is disabled
[2017.03.30-22.59.58:238][ 0]SourceControl: Info Source control is disabled
[2017.03.30-22.59.59:124][ 0]LogEngine: Initializing Engine…
[2017.03.30-22.59.59:124][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2017.03.30-22.59.59:303][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.03.30-22.59.59:312][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2017.03.30-22.59.59:319][ 0]LogInit: FAudioDevice initialized.
[2017.03.30-22.59.59:345][ 0]LogDerivedDataCache: Saved boot cache 0.02s 50MB C:/Users/adrian/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.03.30-22.59.59:349][ 0]LogInit: Texture streaming: Enabled
[2017.03.30-22.59.59:420][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.03.30-22.59.59:515][ 0]LogInit: Transaction tracking system initialized
[2017.03.30-22.59.59:756][ 0]BlueprintLog: New page: Editor Load
[2017.03.30-23.00.00:465][ 0]LocalizationService: Info Localization service is disabled
[2017.03.30-23.00.01:160][ 0]LogConsoleResponse:Display:
[2017.03.30-23.00.01:472][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.03.30-23.00.01:472][ 0]LogCook:Display: Mobile HDR setting 1
[2017.03.30-23.00.02:183][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/adrian/Desktop/Folders/Game Making/Game Production/Unreal 4/Projects/FPS/Wolfermus FPS/FPS/Content/’ took 0.05s
[2017.03.30-23.00.02:183][ 0]SourceControl: Info Source control is disabled
[2017.03.30-23.00.02:183][ 0]Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/adrian/Desktop/Folders/Game Making/Game Production/Unreal 4/Projects/FPS/Wolfermus FPS/FPS/Content/Levels/Level1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.03.30-23.00.02:184][ 0]LightingResults: New page: Lighting Build
[2017.03.30-23.00.02:211][ 0]MapCheck: New page: Map Check
[2017.03.30-23.00.02:211][ 0]LightingResults: New page: Lighting Build
[2017.03.30-23.00.08:926][ 0]LogAIModule: Creating AISystem for world Level1
[2017.03.30-23.00.09:117][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.03.30-23.00.09:153][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.03.30-23.00.09:244][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 91.506ms to complete.
[2017.03.30-23.00.09:244][ 0]LogFileHelpers: Loading map ‘Level1’ took 7.062
[2017.03.30-23.00.10:332][ 0]LogCollectionManager: Loaded 1 collections in 0.013101 seconds
[2017.03.30-23.00.10:461][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/adrian/Desktop/Folders/Game Making/Game Production/Unreal 4/Projects/FPS/Wolfermus FPS/FPS/Saved/Collections/’ took 0.01s
[2017.03.30-23.00.10:461][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/adrian/Desktop/Folders/Game Making/Game Production/Unreal 4/Projects/FPS/Wolfermus FPS/FPS/Content/Developers/adrian/Collections/’ took 0.01s
[2017.03.30-23.00.10:461][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/adrian/Desktop/Folders/Game Making/Game Production/Unreal 4/Projects/FPS/Wolfermus FPS/FPS/Content/Collections/’ took 0.01s
[2017.03.30-23.00.10:461][ 0]LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000004 seconds
[2017.03.30-23.00.10:463][ 0]LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds
[2017.03.30-23.00.10:486][ 0]LogContentBrowser: Native class hierarchy populated in 0.0231 seconds. Added 2246 classes and 455 folders.
[2017.03.30-23.00.10:548][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.03.30-23.00.10:548][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2017.03.30-23.00.10:625][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0009 seconds. Added 0 classes and 0 folders.
[2017.03.30-23.00.12:392][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0043 seconds. Added 0 classes and 0 folders.
[2017.03.30-23.00.12:613][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0014 seconds. Added 1 classes and 2 folders.
[2017.03.30-23.00.12:849][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2017.03.30-23.00.12:948][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2017.03.30-23.00.13:034][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0009 seconds. Added 1 classes and 2 folders.
[2017.03.30-23.00.13:034][ 0]LogLoad: (Engine Initialization) Total time: 23.60 seconds
[2017.03.30-23.00.13:034][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.69 seconds
[2017.03.30-23.00.13:034][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2017.03.30-23.00.13:034][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2017.03.30-23.00.13:376][ 0]LogOcInput: OculusInput pre-init called
[2017.03.30-23.00.13:426][ 0]LogContentStreaming: Texture pool size now 400 MB
[2017.03.30-23.00.13:430][ 0]LogSlate: Took 0.000664 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2017.03.30-23.00.13:444][ 0]LogSlate: Took 0.000533 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2017.03.30-23.00.13:483][ 0]LogSlate: Took 0.014871 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2017.03.30-23.00.14:142][ 0]LogRenderer: Reallocating scene render targets to support 1208x600 NumSamples 1 (Frame:2).
[2017.03.30-23.00.14:543][ 1]LogSlate: Took 0.024461 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2017.03.30-23.00.14:788][ 2]LogAssetRegistry: Asset discovery search completed in 18.7232 seconds
[2017.03.30-23.00.14:788][ 2]LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000011 seconds (found 0 objects)
[2017.03.30-23.00.14:788][ 2]LogCollectionManager: Fixed up redirectors for 1 collections in 0.000022 seconds (updated 0 objects)
[2017.03.30-23.00.45:302][ 60]Cmd: POLY SELECT ALL
[2017.03.30-23.01.30:244][270]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
[2017.03.30-23.01.34:762][417]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.03.30-23.01.35:266][417]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.03.30-23.01.35:338][417]LogSlate: Took 0.000175 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
[2017.03.30-23.01.35:886][419]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2017.03.30-23.01.39:839][419]LogD3D11RHI:Error: Result failed
at D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:134
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.03.30-23.01.40:095][419]LogWindows: Windows GetLastError: The operation completed successfully. (0)