I am working on a project and I have just set up enemy (this alien dog creature) to go in ragdoll when shot.
It is working great, except that player character (green alien in image) is not affecting ragdoll simulation.
Try setting your CapsuleComponentâs Collision Presets to Custom, and switch No Physics Collision to Collision Enabled. Ragdolls rely on physics, and your Character is set to ignore them currently.
Thanks for your response, .
I did what you told and that didnât change anything.
However, I was playing with setting and I found a possible solution:
After doing as you said, I changed Object Type from âPawnâ to âWorldDynamicâ and it worked!
But are there any drawbacks of changing this setting (because capsule is controlling a pawn)?
There may be later on, as anything that is checking for collision against World Dynamic objects will affect your character as well, when you might not want that. A better solution is to check what about your physics objects ( ragdoll dogs) is affecting Pawn object types. Itâs possible they are set to Ignore or Overlap Pawns. If you switch that to Block, it should work without having to set your character to a different Object Type.