Begin Play Event Not Firing
I have not been able to get the Begin Play Events to fire in either my Level Blueprint nor my Gamemode (both of which are set as my defaults in my settings). The Gamemode is set as the Level's world settings. To describe it a bit more my level is just an empty level with nothing in it and when trying to set a breakpoint or any text prints in the Begin Play event neither work. I have tried playing it in the editor and as a packaged game neither worked. I have tried other projects and they seem to be functioning correctly. I'm trying to implement the online subsystem Steamworks and believe I have set everything for that up correctly.
I'm using 4.14.3
asked Mar 31 '17 at 03:09 AM in Using UE4
What's Up Averagejoe,
I hope everything is going well! So I am going to do my best to understand whats going on, and stepping through the problem usually helps me. So have you tried loading your Level without the GameMode you created. If you go into your World Settings, and override the GameMode to the default GameMode. See if your Event BeginPlay fires.
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