Geometry Cache Actors' Reflections Not Showing

It seems (alembic) geometry cache actors do not show up in reflections.

The materials on these actors can receive reflections, but the geometry cache actors themselves are not shown in reflective surfaces as shown below (the red and blue characters are alembic caches from Maya imported to UE4 as geometry cache actors, everything else in the scene are static mesh actors).

I’m pretty sure I’ve done everything right to get proper reflections, and I get them on/from other actors in the scene just fine.

Is this a bug or am I doing something wrong?

Hi James,

Due to the fact the Geometry cache is dynamic it cannot be captured by a reflection capture, since it won’t be dynamic. You could make use of SSR or setup a planar reflection: Planar Reflections in Unreal Engine | Unreal Engine 5.1 Documentation

Cheers

Jurre

Ahh I see, I’ll try that! Thank you!!