Dynamic Load Level
I want to load persistent level "Level_InGame" after loaded persistent level "Level_Lobby". when I used the function UGameplayStatics::OpenLevel("Level_InGame") "Level_Lobby" was destroyed. But I want to "Level_Lobby" will be destroyed after "Level_InGame" loading complete.
I know how to do that there is create another persistent level that is included "Level_Lobby" & "Level_InGame" and included level is set to blureprint load streaming state.
However, I have ingame level a lot ( InGame_A, InGame_B, InGame_C, .... etc ) I'm not able to include all of level. Any ways can i load level dynamically?
asked Mar 31 '17 at 07:02 AM in Using UE4
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