No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe

[2017.03.31-09.16.06:252][501]UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
[2017.03.31-09.16.06:270][503]UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Project_Vegas Win64 Development -Project=“D:\Projects\Enerpac VR\Project\Project_Vegas.uproject” -clean “D:\Projects\Enerpac VR\Project\Project_Vegas.uproject” -remoteini=“D:\Projects\Enerpac VR\Project” -nobuilduht -NoHotReload
[2017.03.31-09.16.07:249][618]UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.9761687s to run UnrealBuildTool.exe, ExitCode=0
[2017.03.31-09.16.07:257][619]UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Project_Vegas Win64 Development -Project=“D:\Projects\Enerpac VR\Project\Project_Vegas.uproject” -generatemanifest -nobuilduht -xgeexport “D:\Projects\Enerpac VR\Project\Project_Vegas.uproject” -remoteini=“D:\Projects\Enerpac VR\Project” -NoHotReload -ignorejunk
[2017.03.31-09.16.10:355][978]UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
[2017.03.31-09.16.10:366][979]UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.112508s to run UnrealBuildTool.exe, ExitCode=5
[2017.03.31-09.16.10:376][980]UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe Project_Vegas Win64 Development -Project=“D:\Projects\Enerpac VR\Project\Project_Vegas.uproject” -generatemanifest -nobuilduht -xgeexport “D:\Projects\Enerpac VR\Project\Project_Vegas.uproject” -remoteini=“D:\Projects\Enerpac VR\Project” -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.03.31-11.16.07.txt’
[2017.03.31-09.16.10:377][980]UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) [2017.03.31-09.16.10:377][980]UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
[2017.03.31-09.16.10:378][980]UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) [2017.03.31-09.16.10:378][980]UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
[2017.03.31-09.16.10:379][980]UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.XGEPrepareBuildWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) [2017.03.31-09.16.10:379][980]UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) [2017.03.31-09.16.10:380][980]UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [2017.03.31-09.16.10:380][980]UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) [2017.03.31-09.16.10:380][980]UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() [2017.03.31-09.16.10:380][980]UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() [2017.03.31-09.16.10:380][980]UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) [2017.03.31-09.16.10:381][980]UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) [2017.03.31-09.16.10:381][980]UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) [2017.03.31-09.16.10:381][980]UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
[2017.03.31-09.16.10:381][980]UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
[2017.03.31-09.16.10:381][980]UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
[2017.03.31-09.16.10:412][983]UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
[2017.03.31-09.16.10:412][983]PackagingResults:Error: Error Unknown Error

I have installed VS 2017 multiple times with the vs 2010 through version 2017 and it still wont build.

Help would be welcome.

Update: did unistal all visual studio’s and reinstalled vs 2015 but still nog change.

Did not change anything, but ue4 did restore itself and now i can build agian.

There was a similar question earlier today about the same thing, as far as i know it has something to do with VS having default c++ or not enabled. Might be wrong though.

Here is the link to the DL

http://landinghub.visualstudio.com/visual-cpp-build-tools