How can I have particle face Normal direction upon Hit?
I have a particle effect which consists of a flat image. It's a splat that occurs when a tomato (actor blueprint) hits the wall. The player is in a room with four walls. I want the player to be able to throw the tomato at any wall and have the particle face the right direction. Unfortunately, what happens now is this:
As you can see, the particle is constantly oriented in one direction. The objective is to have the particles face the direction of the wall they hit (if that makes sense).
I have Locked Axis turned on, because otherwise the particles will constantly face the camera direction. I've heard about turning on PSA Velocity, but that makes my particles invisible...
And in case it is of any help, here is the tomato blueprint:
Please help me out here! :)
asked Mar 31 '17 at 12:13 PM in Blueprint Scripting
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