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How to add texture to mesh in runtime?

I create a mesh that can update in runtime using vertex.And i want to change the mesh color in runtime. Firstly i think about change the vertex color,but i don't know to change it. Then,i try to load/create a texture, and add it to the mesh in runtime. So,i used the function SetMaterial(index,material) in the runtime,successfully i loaded material,but i can't add texture to the material.

here is my code reliefMapTexture = ConstructorStatics.TextureFinder.Get(); terrainMaterial = ConstructorStatics.MaterialFinder.Get(); DynamicMaterial = UMaterialInstanceDynamic::Create(terrainMaterial, this); DynamicMaterial->SetTextureParameterValue(FName("flexBaconTex"), reliefMapTexture); RuntimeMesh->SetMaterial(0, DynamicMaterial);

the problem is ,i can just set the material,but can't change the texture. what's the problem?Is there other method to change the mesh color/texture? please help me! thanks!

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asked Mar 31 '17 at 01:36 PM in C++ Programming

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