Event Hit not called on physics object
I'm letting a sphere collide with another actor and I can see it bounce off correctly when it comes in contact, but no Event Hit is ever called. It is generating hit events when it hits other objects such as the default cube (set to BlockAll preset). The Sphere's collision settings:
The other actor's settings:
The other actor does not simulate physics.
Any idea on what could cause my sphere not to generate hit events on this specific object?
asked Mar 31 '17 at 02:19 PM in Blueprint Scripting
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