Coloured instanced mesh is grey when spawned, but coloured in the asset browser
I have a mesh which I'm using as an instanced static mesh. I've set the material for it by double clicking the mesh and using the editor. In the editor it has the material and in the preview box at the bottom it has the material, but when spawned as an instance using blueprints, the mesh is grey, as it was before I set the material.
What am I missing?
asked Mar 31 '17 at 02:57 PM in Using UE4
Click on your Instanced Static Mesh Component. Change the Material there. If you do it on the Mesh itself it sets a new default but does not change anything you already created somewhere (Your Instanced Static Mesh Component in that case)
answered Apr 02 '17 at 01:27 AM
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