Hi again, as you can already see (link text) we’re working in an Android / IOS multiplayer project, and due the new apple policies (link text) we forced to make our app to be IPv6 capable, and here is when a new issue appears. Following the instructions provided by apple (link text) we setup a IPv6 network to perform our own tests.
If we connect any device using the IPv6 network we’re unable to connect to the dedicated server using the open command pointing to the IPv4 address (the server host is an AWS EC2 with IPv4 and IPv6 support). But, if we use a ipv4 client network it works perfect.
Additional notes:
- It is not a IOS dependence issue because it happens testing in android devices too.
- We already tested other apps using the IPV6 network and everything works fine, so we can discard a network issue.
Additional Information
- UE4 - 4.14.3 (Source Version)
We’re made some changes to the engine code regarding your answer to enable ARM64 support to the dedicated server:
(link text)
After read the links listed next we assume that Unreal 4.14 is already ipv6 capable.