[BUG] FSockets and IPv6 networks
Hello, our team is working in a mobile multiplayer game (link).
We are about to launch a external test flight on IOS but Apple rejected our app because 'is not IPv6 capable", here the message:
We're followed the Apple's IPv6 netwok guide (link) and we was able to reproduce the issue as is described next:
In order to understand our problem i'll explain how our servers works.
It works perfect if using a IPv4 network connection, but it fails using a IPv6 one, and it is mandatory regarding the new apple IPv6 policy (link).
To take in consideration:
Possible related issue:
Hello HDardis, I apologize for the delay on this response; Are you still experiencing this issue? If so, I would like to continue looking into it.
answered Aug 30 '17 at 01:51 PM
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