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migrating from 4.14 to 4.15 no generated header files

I'm trying to migrate to 4.15. I've read that 4.15 works with visual studio 2017 so I took the leap and decided to upgrade. I generated the 2017 project files using the command prompt command to do so. I compiled the engine with no incidents. I created a copy of my project and converted. Upon deleting the intermediate folder and generating project files, I notice that there are no generated files being created. Obviously this causes my project not to compile. All the generated files are missing. What is causing this to happen?

Product Version: UE 4.15
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asked Mar 31 '17 at 10:07 PM in C++ Programming

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avatar image Thumper Apr 02 '17 at 02:39 PM

Seriously, no one else is having this occur?

avatar image Mauxx91 May 07 '18 at 08:10 PM

I have the same problem on migrating from 4.16 to both 4.18 and 4.19. Another project, far more modules and codes and not a single problem. Maybe someone has an answer?

Thanks a lot Maurice

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