TArray appears in data-only blueprint, but not full blueprint editor

I’m having a weird issue with a C++ UPROPERTY that appears in the data-only blueprint view, but if I hit view full blueprint, the value disappears and I can’t find any way to view it. The property is defined like this:

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Script")
TArray<UActorComponent*> Scripts;

Below are the images of what the data-only blueprint editor looks like compared to the full blueprint editor. Since it’s a property on the actor itself, I don’t see any way to view the value if it’s not in the Defaults section. Just to make sure, I tried changing it from an array of actor components to an array of bools and it appeared fine. This isn’t a HUGE deal, but I’d really like to be able to easily see the order of the array.

132412-full_blueprint.jpg

On the Left Side where you can create new Variables, Functions, etc. Click on the Eyeball in the top right Corner and Check “Show inherited Variables”