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Moving objects in x and y-axis and rotate them

Hello Ladies and Gents,

I am really new to this sort of thing and already in quite some trouble. I have multiple objects on the floor which I imported as .fbx objects. Stuff like robots and stuff. Now i want the player to be able to click on them and move them to another location and rotate them at 45°-intervals.

I am not sure if its common to answer questions like that since I probably need a lot of screenshots to understand it, but I would really appreciate your help.

My big ?????s are How does the blueprint look like, which one is it (new one, level blueprint or firstperson blueprint etc)

Massive Thanks

Product Version: UE 4.14
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asked Apr 01 '17 at 11:31 AM in Blueprint Scripting

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Squashy92
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avatar image MisunderstoodS Apr 01 '17 at 11:45 AM

I want to help but i have question did you use a template( like First person template) and if you did, what did you use.

And do you want them to actualy click with the mouse or press a button when they are looking at it

avatar image Squashy92 Apr 01 '17 at 12:47 PM

Im using a first person template and i want them to click on it .. i.e. they run infront of an object, activate the Event with R and then can pick the object up with the first click and release it with the second click. Maybe the second click could end the event aswell :)

avatar image Squashy92 Apr 04 '17 at 08:14 PM

Robbe, could you still help? i watched a lot of Tutorials now, but would still need somo help, appreciating it :)

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I think you need physics handle component for your player character. https://wiki.unrealengine.com/Pick_Up_Physics_Object_Tutorial

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answered Apr 01 '17 at 12:02 PM

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redbox
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