What is the kosher way to create input action like "Right Bumper + A"?

It’s easy to get input like “ctrl + [key]”, coz you can simply Ctrl, Shift, Alt to any action mapping.
I’m not sure how to add gamepad buttons in similar fashion, so player needs to hold Right Bumper and press A button to trigger action. Is there any blueprint-only solution?

You can create a Gate node, then plug Pressed output of the first key(A) to Enter, and the second key(right trigger) to Open, and Release output of any of the second key to Close. This way whenever you hold right trigger it lets the A button fire the event, otherwise it locks the gate and nothing happens.

I was thinking about super-uber-clean mapping defition in Input.ini, but… your idea works well :slight_smile:
Kudos :slight_smile: