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How to get good mesh update using a multi-body skeletalmesh ?

Hello Everyone, I'm actually making a flight simulator with Unreal Engine 4.12 and i have a problem.

I'm using a 3d model of Airbus A380 which I've made in 3DS MAX 2016. I separated every parts and used hierarchical system to get every parts parented to the root body but when I'm trying to use it as a skeletal mesh, my root body is working good instead of all others parts which are going strangely when I'm moving my SkeletalMesh. Here are the screenshots : alt textalt text

So, how can i do to have my Airplane (SkeletalMesh) working good without this bug when updating all bones ?

Thanks in Advance for help.

Product Version: UE 4.12
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asked Apr 01 '17 at 03:40 PM in Using UE4

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1 answer: sort voted first

Because nobody wants to help me, I mark this question as anwsered.

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answered Apr 29 '17 at 03:22 PM

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