Hello Everyone, I’m actually making a flight simulator with Unreal Engine 4.12 and i have a problem.
I’m using a 3d model of Airbus A380 which I’ve made in 3DS MAX 2016. I separated every parts and used hierarchical system to get every parts parented to the root body but when I’m trying to use it as a skeletal mesh, my root body is working good instead of all others parts which are going strangely when I’m moving my SkeletalMesh. Here are the screenshots :
So, how can i do to have my Airplane (SkeletalMesh) working good without this bug when updating all bones ?
Thanks in Advance for help.