Exception when r.DistanceFieldGI is enabled.
Enabling DFGI on 4.15 causes an unprompted crash after all mesh distance fields are generated and all shaders are compiled.
I downloaded and built the source for the engine with visual studio, and I've found that the exception occurs on line 370 in
You can reproduce this by
After distance fields are generated, the editor should crash.
Here is a screenshot of visual studio showing the exception.
asked Apr 01 '17 at 10:40 PM in Bug Reports
We tested this on the release branch and didn't have any issues following your steps provided. Would you mind clarifying what branch you are working out of (4.15 or Release). If you are on 4.15 branch what commit did you download/clone from?
Aside from that if you are working out of 4.15 I would recommend using release branch for your projects as 4.15 could potentially be more unstable.
answered Apr 04 '17 at 03:04 PM
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