Combo System, Delay and ComboWrong

Hello! Hopefully someone can help me i have tried fixing this multiple times but something always doesn’t work. :confused:

When I have 2 combos x,x,x and y,y,y and then press x,x,y the only animations that play are first x second x but not the first y, to play the first y animation i need to press y again. I want it so that the combo resets and plays the new combo animation in one button press. Please Help! And also how to block movement for a certain time for each attack?

I am using this combo system component:

Here are some screens:

Fixed it!
For the reset I just added a boolean and you can just see in the screenshot:

For the Delays I added delays, character movement disable and all that like this:

Hopefully this helps anyone that is trying to get the Combo System Component to work or just anyone trying to create combat.
If anyone needs help on similar stuff to this or doesn’t understand the screenshots feel free to ask! :slight_smile: Good luck and go create some awesome games!

I found a improved way to do the delays but it is a lot more complex so not going to post because i don’t know if anyone needs this help. If you do want some help on the Combo System Component or anything combat related i can help and explain and show you the more complex but much better way to have delays and other stuff :slight_smile:

hey i have a problem with combo can you help me pls