Cleaning up Node Wires
I understand that there's currently a lot of debate about the best way to tackle the issue of node wires all over the place in the blueprint editors. I believe I may have come up with a solution that could remedy the problem with a minimal amount of change to the existing design.
Basically, it would require the addition of a new type of node, a "knuckle". This node does nothing other than pass along whatever data comes to it. I envision it being available by shift-dragging (although any modifier key could be used) on the pins of an existing node. If a wire is already in place, the knuckle would ride along the wire as it was moved, and then could be used as a point from which new wires could be pulled.
I put together a quick demo of what the functionality might look like here: http://youtu.be/n8Gz5mAZKSk
Let me know your thoughts and thanks for creating such an awesome development environment!
asked Jun 18 '14 at 10:47 PM in Everything Else
Well... you way too late :p
Somebody already suggested that long time ago:
And it already been put in to realization and should be included in 4.3:
answered Jun 18 '14 at 10:54 PM
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