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Cleaning up Node Wires

I understand that there's currently a lot of debate about the best way to tackle the issue of node wires all over the place in the blueprint editors. I believe I may have come up with a solution that could remedy the problem with a minimal amount of change to the existing design.

Basically, it would require the addition of a new type of node, a "knuckle". This node does nothing other than pass along whatever data comes to it. I envision it being available by shift-dragging (although any modifier key could be used) on the pins of an existing node. If a wire is already in place, the knuckle would ride along the wire as it was moved, and then could be used as a point from which new wires could be pulled.

I put together a quick demo of what the functionality might look like here: http://youtu.be/n8Gz5mAZKSk

Let me know your thoughts and thanks for creating such an awesome development environment!

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asked Jun 18 '14 at 10:47 PM in Everything Else

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dmultimediab
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answered Jun 18 '14 at 10:54 PM

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Shadowriver
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avatar image dmultimediab Jun 19 '14 at 03:41 PM

Awesome! I'm just glad to see that it'll be in there!

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