How can I Detect if Dpad is pressed while a UMG widget has focus

I’ve tried:

  • Overriding the ‘OnKeyDown’ function, this works for most keys, but not the Dpad
  • Getting the Player Controller and checking if the Dpad is pressed using “Is key down”, again, this works for most keys, not the Dpad
  • Using the ‘Dpad is down pressed’ event in the character event graph, while having the input mode set to UI and game. Doesn’t work, I assume because the UI is handling the Dpad event, so the character never gets a chance to.

I don’t know what you want to do but i detect it like this