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How can I Detect if Dpad is pressed while a UMG widget has focus

I've tried:

  • Overriding the 'OnKeyDown' function, this works for most keys, but not the Dpad

  • Getting the Player Controller and checking if the Dpad is pressed using "Is key down", again, this works for most keys, not the Dpad

  • Using the 'Dpad is down pressed' event in the character event graph, while having the input mode set to UI and game. Doesn't work, I assume because the UI is handling the Dpad event, so the character never gets a chance to.

Product Version: UE 4.15
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asked Apr 02 '17 at 04:53 PM in Blueprint Scripting

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The Compiler
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I don't know what you want to do but i detect it like this alt text

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answered Aug 24 '17 at 12:42 PM

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LoN
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