Combining animation montage with animation blueprints

Hi there!

I’ve got an animation montage with idle animation because I wanted to play different idle animation after the long time

However originally I used animation blueprint for idle states and transfering to different movement states.

How to combine montages with blueprint? Like I mean use montages and animation blueprint at the same time?

You mean adding a Play animation node inside your Anim Graph of your anim blueprint ?

But maybe you should considere using blend space for your prepareSprintState then sprintState… ?

You mean adding a Play animation node inside your Anim Graph of your anim blueprint ?

But maybe you should considere using blend space for your prepareSprintState then sprintState… ?

You may use the layered blend on your AnimGraph to solve your problem.

But also, as @Orion_78 consider take a look on Anim Blend Spaces, that might suits you better.