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Wierd Reflections in UE 4.15

Hello, I have problem rendering reflections, basically everywhere, on water, or on any reflective material. Tried playing in multiple graphical settings, got same result. Thank you very much for help.

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Product Version: UE 4.15
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asked Apr 02 '17 at 05:52 PM in Rendering

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Wexic
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avatar image Wexic Apr 02 '17 at 09:03 PM

Please help? Already waited for 3 hours! <_<

avatar image Wexic Apr 03 '17 at 08:26 PM

24 hours later, no help.

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1 answer: sort voted first

Starting with the documentation for Reflections is a good start.

You can read about that here: Reflection Environment

Specifically, the issue you're seeing is related to Screen Space Reflections which you can read about on this page.

The docs.UnrealEngine.com page is a very powerful search tool for these types of things. You can search a topic and then look specifically in Documentation, AnswerHub, Forums, etc individually if you need.

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answered Apr 03 '17 at 08:36 PM

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Tim Hobson ♦♦ STAFF
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avatar image Wexic Apr 06 '17 at 08:19 PM

This didn't help.

58.png (628.5 kB)
avatar image Wexic Apr 10 '17 at 07:49 PM

Is there a proper way to show reflections, I do not care about performance?

avatar image Tim Hobson ♦♦ STAFF Apr 11 '17 at 02:22 AM

Those settings above still won't make parts of the mesh that cannot be seen visible in the reflection. For static object, reflection captures (box/sphere) will work. For dynamic options you can use Planar Reflections. You can search the documentation to find that.

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