Replace all instances of static mesh(es) with blueprint(s) in level(s)?
Our team has a set of modular vent meshes that the level designers have been using in all of our levels. We have ~5 different vent pieces that we're using in 15+ levels. Is there a way to mass replace the static meshes of the vent pieces with blueprint versions in the levels without opening each level individually?
asked Apr 02 '17 at 07:35 PM in Using UE4
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