x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Wrirting bug USkeletalMeshComponent

I spent some time analyzing this record, trying to understand how they can interact Transforms:

in USkeletalMeshComponent.cpp:

 FTransform USkeletalMeshComponent::ConvertLocalRootMotionToWorld(const FTransform& InTransform)
 {
 ...
   const FTransform ComponentToActor = ActorToWorld.GetRelativeTransform(ComponentToWorld);
   const FTransform NewComponentToWorld = InTransform * ComponentToWorld;
   const FTransform NewActorTransform = ComponentToActor * NewComponentToWorld;
 ...
 }

This is not ComponentToActor , It is ActorToComponent ! =) Pls fix this =) Because it slowed me down for half an hour trying to understand what's wrong here

Product Version: UE 4.15
Tags:
more ▼

asked Apr 02 '17 at 07:47 PM in Everything Else

avatar image

anadre
56 2 5 11

avatar image Doug E ♦♦ STAFF Apr 03 '17 at 01:59 PM

Hey anadre-

Can you explain what your issue is here? How did this code break for you? There does not appear to be an ActorToComponent variable in the SkeletalMeshComponent.cpp file, can you elaborate on what you mean by this being wrong?

avatar image anadre Apr 15 '17 at 07:31 PM

This does not affect the final result, just a typo for Variable name

  FTransform ComponentToActor = ActorToWorld.GetRelativeTransform(ComponentToWorld);

Right Version

 FTransform ActorToComponent =  ActorToWorld.GetRelativeTransform(ComponentToWorld)


(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question