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Wrirting bug USkeletalMeshComponent

I spent some time analyzing this record, trying to understand how they can interact Transforms:

in USkeletalMeshComponent.cpp:

 FTransform USkeletalMeshComponent::ConvertLocalRootMotionToWorld(const FTransform& InTransform)
   const FTransform ComponentToActor = ActorToWorld.GetRelativeTransform(ComponentToWorld);
   const FTransform NewComponentToWorld = InTransform * ComponentToWorld;
   const FTransform NewActorTransform = ComponentToActor * NewComponentToWorld;

This is not ComponentToActor , It is ActorToComponent ! =) Pls fix this =) Because it slowed me down for half an hour trying to understand what's wrong here

Product Version: UE 4.15
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asked Apr 02 '17 at 07:47 PM in Everything Else

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avatar image Doug E ♦♦ STAFF Apr 03 '17 at 01:59 PM

Hey anadre-

Can you explain what your issue is here? How did this code break for you? There does not appear to be an ActorToComponent variable in the SkeletalMeshComponent.cpp file, can you elaborate on what you mean by this being wrong?

avatar image anadre Apr 15 '17 at 07:31 PM

This does not affect the final result, just a typo for Variable name

  FTransform ComponentToActor = ActorToWorld.GetRelativeTransform(ComponentToWorld);

Right Version

 FTransform ActorToComponent =  ActorToWorld.GetRelativeTransform(ComponentToWorld)

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