Hi all I have a problem when importing my mesh to Unreal Engine, in Maya it looks fine, but in UE it looks broken, check out my screenshots.
asked Apr 02 '17 at 09:33 PM in Using UE4
Fix your Normals on your Mesh. Alternativly use a doublesided Material but it will Cost you more Performance. Google up how todo this in Maya since I dont own Maya (Modo user)
Side tip: Dont use N-Gons. Game Engines only support triangulated Meshes.
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