About Level Streaming and Packaging
I have created a VR project.
If i run this project in the editor, it was work fine.
Level streaming works well too.
But When i package this project, the level stream was stop for 3 to 5 seconds and then run..
Similar issues : https://answers.unrealengine.com/questions/504261/really-importantloading-level-streaming-after-pack.html https://answers.unrealengine.com/questions/167583/why-is-packaging-slowing-down-the-load-between-lev.html
How can i solve this problem??
Please answer about my question. Thank you.
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answered Apr 07 '17 at 08:37 PM
Rudy Q ♦♦ STAFF
Hi it's a necropost but for others finding this via search as I did , it's likely due to play in editor caching all the level data and the posters slowdown issue is the level actually being loaded from disk and not precached when run as final build, the hitch poss being block on loading stream setting. To avoid this use a load only volume well in advance Of the visibility volume .
answered Feb 27 '18 at 01:57 PM
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