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About Level Streaming and Packaging


I have created a VR project.

If i run this project in the editor, it was work fine.

Level streaming works well too.

But When i package this project, the level stream was stop for 3 to 5 seconds and then run..

Similar issues : https://answers.unrealengine.com/questions/504261/really-importantloading-level-streaming-after-pack.html https://answers.unrealengine.com/questions/167583/why-is-packaging-slowing-down-the-load-between-lev.html

How can i solve this problem??

Please answer about my question. Thank you.

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Product Version: UE 4.13
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asked Apr 03 '17 at 02:26 AM in Packaging & Deployment

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avatar image Rudy Q ♦♦ STAFF Apr 04 '17 at 05:57 PM

Hello 4aries17,

I have few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?

  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?

  3. Could you elaborate on the testing methods you are using to get the results?

  4. Could you provide screen shots of any settings/blueprints involved with this issue?

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2 answers: sort voted first

Hello 4aries17,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.


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answered Apr 07 '17 at 08:37 PM

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Rudy Q ♦♦ STAFF
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Hi it's a necropost but for others finding this via search as I did , it's likely due to play in editor caching all the level data and the posters slowdown issue is the level actually being loaded from disk and not precached when run as final build, the hitch poss being block on loading stream setting. To avoid this use a load only volume well in advance Of the visibility volume .

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answered Feb 27 '18 at 01:57 PM

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