CaptureComponent2D causes scene flicker
I have a setup where I use a minimap from one of the packages in the Marketplace. I added the scene capture component to the scene as described and cause a capture from above when the character moves. The result is that the rendered 3D scene flickers every time a capture is made for the minimap.
The first bug is marked as "solved" which it clearly is not. The flicker seems to happen only when the render target is of a certain size for instance 1024 * 1024. When I set the render target to 512*512 no flicker occurs.
Flickering is accompanied by constant outputs of the following sort to the logfile:
I would need a way to reproduce the issue in order to report this as a bug. Your issue could be the same as second bug you linked which is still unresolved.
answered Apr 04 '17 at 02:21 PM
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