Using Level Sequence on Dynamically spawned Actor
Hi all, I want to animate the material property of an actor which is spawned after BeginPlayEvent based on the Pawn Location. To use Level Sequence, The actor has to be placed in the scene otherwise if i drag drop the actor Blueprint inside the Level Sequence, it spawns the actor in the scene in the Editor before begin Play. How to access the spawned actor attributes (n this case material property) inside the sequencer. Please help.
asked Apr 03 '17 at 09:48 AM in Blueprint Scripting
You might try the SetBinding node on the LevelSequenceActor. You can use that to assign a spawned actor to a track in a level sequence. In this example, I've assigned a spawned actor to the "Sphere" track in the level sequence.
This feature is available in 4.15, so you'd have to upgrade from 4.14.
answered Apr 10 '17 at 06:07 PM
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