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Client can't join dedicated server

Hello guys,

for our game, i compiled a dedicated server and packaged a client. When i open the dedicated server executable with "-log" everything looks fine. When i start my client, open the console and type "open 127.0.0.1:7777" nothing happends. There is no note at the server-console and no error log, nothing.

Please help,

grateful, Marten

Product Version: UE 4.15
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asked Apr 03 '17 at 12:43 PM in Packaging & Deployment

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Marten.Lehmann
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Hey Marten.Lehmann,

I've tested this by following the guide linked below:

https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux)

Using that guide, I was able to successfully build and join a dedicated server with a client. I'd recommend following along with that guide and then seeing if you get the same issue on your end. Also, it shouldn't be necessary to include the :7777 as that is the default port that we will use as far as I'm aware. I did not include this on my end and it worked just fine.

Let me know what results you see after working through that guide.

Have a great day

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answered Apr 05 '17 at 03:10 PM

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Sean L ♦♦ STAFF
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