Get Component Bounds Rotation

I have an actor with a static mesh component. In order to measure the dimension of the static mesh I use GetComponentBound node.

I’m confused how this is supposed to work… Box extent gives me the half width in each dimension.

If I rotate my actor however, I get completely different values. The box extent stays not consistent although the dimension have not changed.

To solve this: If you get the static mesh from the static mesh component and call the GetComponentBound node for the static mesh itself it stays consistent regardless of the rotation.

Hello, it is not working for me.

"static mesh from the static mesh component and call the GetComponentBound

I can get the Static mesh from the static mesh component, that works. But GetComponentBound i not working on it then. I need the x,y and z size of a the static mes in the world. Even when it is rotated. Any solution for it? GetComponentBound is not working on static mesh component correctly when it is rotated.

I see also “get bounds” for static mesh. And GetLocalBounds for static mesh component also. But both only get back some vectors, and not mesh sizes for every axis like x, y and z of the mesh. But I need the real mesh size in each direction. :slight_smile:

Any solution? Thanks a lot

You can use GetBounds.