Simulate physics not working in BP
Hi. I have a problem. In my BP, (Actor) I have scripted the hay to simulate physics when activated. The physic work if sent manually, but that's no use. I'm using 4.14.
The model has working collisions, so I just think its the BP going wrong.
asked Apr 03 '17 at 02:00 PM in Using UE4
Ok, so I just encountered the same kind of problem. I can't set a mesh to simulate physics through BP and can only set it through editor properties. But I solved it. What I did was I went to the Physics Asset the mesh is using and set the "Physics Type" property of the collision bodies to be "Default" instead of "Simulate". Now I can enable and disable physics simulation at runtime through BP.
Note to devs: I think it must be mentioned somewhere in the "Set Simulate Physics" function's description.
answered Jul 15 '18 at 11:53 AM
It's hard to tell what the nodes are trying to do. But by looking at the image, I can see you only have one SetSimulatePhysics node and it's set to always False.
Also, you sure your mesh is not set to Static or Stationary on the mobility options? In 4.14 and after, those mobility options also affect movement, not just baked light and shadow calculations.
answered Apr 03 '17 at 02:37 PM
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