Server OnLanded to client
I have two players: Server and Client. I want to know from the client side if server has landed or not. So I used Event OnLanded and replicated variable but this method doesn't work for me. Is there a way to have client know when server has done Event OnLanded?
I use the "switch has authority" to test before playing my landed effects
You do not need to replicate this message to your client as it executes on both client and server by default
Is your game client/server? because you will still want it to happen for the authority if it is NOT a dedicated server as well
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