UE4 Launcher version vs GitHub Version

hi guys

i got one simple question , i’m a GamePlay programmer and I’m always using the Github source version of engine and compile it myself and i never want to edit the source of engine , is the launcher version of unreal faster in compiling the code of my project ??

The Launcher version doesn’t re-compile the engine, so yes - it’s faster in that aspect.

However, if you aren’t changing the engine code, you only pay the engine compilation costs once and from then on the performance should be the exact same as the launcher version.

thank you ! what about visual studio intellisence responding speed ?

Both version should be the same there as well. UE4 tries to build the intellisense database before hand so it doesn’t have to do too much work - but intellisense has never been a big performer no matter what project I’ve used it on.