Hey all,
I’m using a third party plugin with several dependencies that aren’t unloaded until Unreal is completely shut down. I need one of two solutions:
-
Instructions on how to unload a dll programmatically, since ShutdownModule isn’t being called during Hot Reload.
-
A setting which disables Hot Reloads for the specific plugin.
My uplugin file is like so:
"FileVersion": 1,
"Version": 0,
"VersionName": "1.0",
"FriendlyName": "nX",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EnabledByDefault": true,
"CanContainContent": false,
"IsBetaVersion": false,
"Installed": true,
"RequiresBuildPlatform": false,
"Modules": [
{
"Name": "nX",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"BlacklistPlatforms": [
"HTML5"
]
}
]